Deep Q-Network for ATARI Snake Game
Project: Deep Q-Network for ATARI Snake Game Overview The aim of the project was to implement Deep QNetworks, following the description contained in Playing Atari with Deep Reinforcement Learning and in particular to exploit it to make an agent learn how to play Snake game. Instead of directly implementing DQN using CNNs, we progressively build up different models, starting from basic Qlearning algorithms and moving towards MLP, in order to deal with increasing complexity of the game....